Job Title: OS Graphics Engineer
Type: Contract (12 Month)
Location: Tampere, Finland
Preferred Start Date: 01/03/24 or ASAP
Sponsorship Available // Relocation Assistance Available // On-Site in Finland Required
Our client are a global ICT leader across Cloud and AI, telecommunications and consumer and mobile businesses. This is for their research centre in Tampere to join their Graphics team.
Responsibilities:
- Debugging and fixing software bugs and performance issues related to OS graphics stack, including but not limited to Window Management System.
- Designing and developing new features in OS graphics stack (e.g. multi-window support, multi-screen support, etc.).
- Performance analysis and profiling of the stack and proposing fixes including possible graphics architecture changes.
Requirements:
- Basic understanding of UI FW.
- Proficient knowledge and programming skills of Modern C++ 17.
- User Interface debugging skills.
- Understanding of multi-threading and multi-process concepts.
- Familiar with Linux development environment and usage.
- Familiar with Git (and Gerrit).
Desirables:
- OS level Window System Management knowledge (e.g. Linux, HWUI, Wayland, Compositor, Render Server concepts).
- Understanding of Typescript and native bindings.
If you’re interested # for more information.